Though it may not seem to be obvious, the same rule can be retriggered at any time. # After period of time Do With Timer with options on retriggering ruleįunction: Schedule a task to be performed at a specified period in the future with the ability to reschedule, cancel or ignore the timer when the rule is retriggered.īefore using that block, it is important to understand what the idea behind the option of retriggering: The example shown below will stop rescheduling after 3 doorbell rings. Setting up an endless timer in the above way is not recommended. The last part in the block reschedules the same timer-block for 5 seconds later. The code within the timer-block will run after 5 seconds.This can be achieved with the reschedule-block The name also ensures the timer is unique within the rule.ġ0 seconds after the rule has been called, the timer triggers all lights to go off:įunction: Sometimes one may want to use the same timer and reschedule the same block of code again. Provide the name of the timer, allowing further access to that timer within the same rule.A number and unit (seconds, minutes up to months) can be chosen after which the commands within the block will be executed.More about that topic can be viewed at Waiting in Rules (opens new window) # After period of time Do With Timerįunction: Schedule a task to be performed once after a specific amount of time has elapsed. The following simple example uses a loop to implement a blinking light with a 1 second delay, looping three times: unit of time (ms) is milliseconds (1000 ms = 1 second).# Wait forįunction: Suspends execution of the rule for a given period of time A different rule with a timer of the same name results into two separate timers. The same timer cannot be accessed via a different rule. Important: a named timer is only available within the same rule. Timers are created and referred to by name, enabling manipulation within a rule. # Overview of the Timers and Delays category After period of time Do With Timer with options on retriggering rule.Overview of the Timers and Delays category.Advanced Functionality and Administrative Tasks.repeating boolean true = repeat timer until cancel, false = one-shot timer. Time_remaining number Time remaining until the next time a lay() fires. Print("the timer is already cancelled or complete") Self.handle = lay(1, true, function() print("print every second or manually by igger") end) If the timer was active, false if the timer is already cancelled / complete Manual triggering a callback for a timer. handle ) if not result then print ( "the timer is already cancelled" ) end igger() delay ( 1, true, function () print ( "print every second" ) end ). Identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created Self object The current object handle number The handle of the timer time_elapsed number The elapsed time - on first trigger it is time since lay call, otherwise time since last trigger True = repeat timer until cancel, false = one-shot timer Timers created within a script will automatically die when the script is deleted. If you want a timer that triggers on each frame, set delay to 0.0f and repeat to true. Using a delay of 0 will result in a timer that triggers at the next frame just before You may create more timers from inside a timer callback. remoteconfig - (extension-firebase-remoteconfig).instantapp - (extension-googleplayinstant).analytics - (extension-firebase-analytics).
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